Risanthan: These lizard like aliens are one of the most commonly encountered intelligent beings after humans. They developed wormhole travel shortly before humanity, but were lucky in that their home world sat on a major and extensive network, couple that with their high population growth rate and it is clear why they are so common. Risanthan society is matriarchal in nature, led by century old "line mothers" that fill a similar role to the pater-familias of ancient human custom.To a Risanthan, lineage is all important, an individual born from mothers of common descent will always be members of the lower castes. Likewise, Risanthans born by mothers of ancient or renowned blood are destined for the upper echelon of Risanthan society, they will be trained and educated to the highest standard. It is these offspring that lead the fleets and armies of the Risanthan Hegemony, and it is they that serve the line mothers as trusted aides and advisors.
Quwern: The Quwern are not a particularly populous race, but they are, as a species, wealthy and successful. They are perhaps the most alien in appearance of the common species, hailing from a heavy gravity world with a dense methane atmosphere, they are enormous creatures, some approaching 500 kilograms at adulthood, with a thick, blue-grey hide and eight multi-purpose limbs. They resemble nothing so much as a cross between a starfish and a tarantula. Despite their off-putting appearance, humans and Quwern get along quite well, probably due to the fact that both species have a well-developed sense of humor. Quwern have a strong mercantile streak and lavish the same amount of attention to their trading vessels that most species reserve for their warships.
The Quwern are a hermaphroditic race and are scrupulously democratic in their politics. Each colony is an independent state in its own right, but all Quwern worlds are voluntarily bound together in a commonwealth that adjudicates interstellar disputes and coordinates foreign policy. The most important means for Quwern to judge the value of an individual is net worth. Success in business is seen as both a social and personal virtue. Knowing this, most humans expect Quwern traders to be utterly unscrupulous but this is not the case. The Quwern have a highly developed code of behavior regarding business and they follow it almost religiously. A Quwern that is known as a liar or cheat is shamed in the eyes of all their fellows are very rarely able to redeem themselves. This causes some friction with other aliens whom the Quwern believe are as principled in trade. A word of caution, there are very few beings that are prepared to face a Quwern who has been the victim of a shady deal.
The Quwern are a hermaphroditic race and are scrupulously democratic in their politics. Each colony is an independent state in its own right, but all Quwern worlds are voluntarily bound together in a commonwealth that adjudicates interstellar disputes and coordinates foreign policy. The most important means for Quwern to judge the value of an individual is net worth. Success in business is seen as both a social and personal virtue. Knowing this, most humans expect Quwern traders to be utterly unscrupulous but this is not the case. The Quwern have a highly developed code of behavior regarding business and they follow it almost religiously. A Quwern that is known as a liar or cheat is shamed in the eyes of all their fellows are very rarely able to redeem themselves. This causes some friction with other aliens whom the Quwern believe are as principled in trade. A word of caution, there are very few beings that are prepared to face a Quwern who has been the victim of a shady deal.
Svesh: Along the fringes of settled space, the Svesh clans spread in the periphery like a sickness. No one knows where the Svesh home world lies, but the majority of the species either operate under the absolute authority of a second stage male, behaving more like an organized crime syndicate then anything else. Otherwise they group together into smaller raiding parties that roam as nomads, taking whatever they can from whoever is weakest. The Svesh do not generally receive a warm welcome in a civilized port, but their presence is unavoidable out in the fringes, and their people are powerful enough that few minor worlds can afford to bar their way.Svesh physiology is unique, males have two distinct life stages; stage one males are large and well-muscled, standing 190cm on average and usually weighing at least 100kg. At some point, some males undergo a biochemical transformation that changes their body and brain structure significantly, although the exact causal conditions are as yet unknown. A second stage male generally gains 20-30cm in height and often doubles in body mass, their normally thick hide condensing into heavy plates around most of the major muscle groups. The bony knobs and ridges on the head elongate and sharpen into wicked horns. No less drastic are the mental changes, first stage males are known for their hotheadedness and savagery, second stage males achieve a sort of ruthless calculation that serves them well in their role as leaders, Svesh bands that lack a second stage leader never amount to more than petty marauders, those with elders leading them are far more dangerous.
Svesh females are very rare, accounting for less than five percent of births. Because they also have a shorter natural lifespan than males the actual male/female ratio is even lower. Svesh females generally attach themselves to an elder leader and act as a sort of harem. The strange part is that second stage males rarely mate, so they are often used as bartering chips between different clans, or as rewards for faithful service, a competent and loyal subordinate will be allowed to mate with one or more females. Svesh have a relatively brief gestation period and are self-sufficient within two years, reaching physical maturity in ten.





















